Contributed by: Vincent N. Darlage.
Tuthmes is a rebellious nobleman of royal blood. Tuthmes is a tall, slender and dusky Chaga with the straight features of his caste.
He excels in making a creative idea serve a practical purpose; he likes to achieve victory with flair. He uses direct methods to achieve goals but is seen as assertive, not aggressive, despite his competitive attitude. He is more apt to persuade someone than command someone, speaking from a detailed plan of action geared to ensure a succession of results -– all of which are aimed at a final goal.
Tuthmes is a good critical thinker and is verbal in his criticisms. He can be a little too ingenious at times, and abuses his authority. He judges others based on their ability to initiate actions and perform tasks to his standards.
Tuthmes has a servant (cohort) named Shubba (Male Gallah Commoner 5). Currently he is plotting to overthrow the king and his sister and rule Kush with the consent of the Gallah. He has acquired the services of Muru, a Kordafan adventurer with a monster at his beck and call, and intends to use the monster to slay political enemies of the king and his sister -– and then blame them for the assassinations! Thus, he intends to rally the support of Ageera and the Gallahs.
Tuthmes, Noble of Kush
Hit Dice: 7d8 (35 hp)
Initiative: +3 (+1 Dex, +2 Reflex)
Speed: 30 ft.
Dodge Defence: 13 (+2 level, +1 Dex)
Parry Defence: 13 (+3 level, +0 Str)
DR: – (no armor)
Base Attack Bonus/Grapple: +5/+5
Attack: Unarmed Strike +6 melee finesse
Damage: Unarmed Strike 1d4 nonlethal (20/x2, AP 0)
Special Attacks: +2 bonus to attack rolls with war spear and hunting bow
Special Qualities: Chaga traits, title, rank hath its privileges, wealth, special regional feature +2 (bonus to Perform (ritual) and craft (alchemy)), social ability (smear others), lead by example +2, enhanced leadership
Space/Reach: 5 ft./5 ft.
Saves: Fort +2, Ref +3, Will +7
Abilities: Str 11, Dex 13, Con 10, Int 15, Wis 14, Cha 17
Skills: Bluff +15, Craft (alchemy) +8, Diplomacy +15, Gather Information +12, Handle Animal +10, Hide +2*, Intimidate +15, Knowledge (nobility) +7, Listen +3*, Move Silently +2*, Perform (ritual) +9, Ride +4, Sense Motive +16, Spot +3*, Survival +3*
Feats: Animal Affinity, Exotic Weapon Proficiency (Stygian bow), Leadership, Mounted Combat, Negotiator, Persuasive, Steely Gaze
Reputation: 20 (Villain)
Leadership: 12/14 (5th level cohort; 50 1st level, 2 2nd level, 1 3rd level followers)
Code of Honour: None
Possessions: White linen kilt, silk cloak, sandals.
Notes: The skills marked with an asterisk includes a +1 circumstance bonus for being in a hot environment.