Ageera

Contributed by: Vincent N. Darlage.

"'How can a common man lie to that black devil? His eyes are like coals of red fire that look into depths unnameable. I have seen him make corpses rise and walk, and skulls champ and grind their naked jaws.'" -- Robert E. Howard: "The Snout in the Dark"


Ageera, Witch-Finder of Shumballa

Old Ageera is a witch-finder of Kush, a sorcerer who casts divinations in the house of Jullah and hunts down and slays sorcerers who summon demons. Ageera has a shaven head and he often paints it to look like a skull. He worships the spirits and often haunts the devil-devil house of Jullah.

He is adept at modifying the thoughts and actions of others. He can usually manipulate a person's existing motives to direct that person to act toward an end Ageera has deemed important.

People often experience conflicting feelings about old Ageera –- they feel drawn toward him yet distanced by him at the same time. He would like to see the Chaga lords thrown down and the Gallah permitted to govern themselves.

Ageera, the Witch-Finder of Shumballa
Male Gallah Barbarian 2 / Scholar 8


Hit Dice: 2d10+8d6 (44 hit points)
Initiative: +8 (+3 Dex, +5 Ref)
Speed: 30 ft.
Dodge Defence: 17 (+4 level, +3 Dex)
Parry Defence: 15 (+3 level, +2 Str)
DR: 0 (no armor)
BAB/Grapple: +8/+9
Attack: Hunting Spear +10 melee
Full Attack: Hunting Spear +10/+5 melee
Damage: Hunting Spear 1d8+3 (20/x2, AP 3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Versatility (-2 penalty), sorcery styles
Special Qualities: Kushite traits, illiteracy, fearless, scholar, lay priest background, base power points, knowledge is power, +2 power point, advanced spell x6, increased maximum power points (triple)
Saves: Fort +5, Ref +8, Will +11 (+4 vs. Corruption)
Abilities: Str 14, Dex 16, Con 10, Int 14, Wis 16, Cha 18
Skills: Bluff +8, Craft (blacksmith) +6, Craft (dolls) +13, Craft (herbalism) +8, Diplomacy +14, Hide +7*, Intimidate +15, Knowledge (arcana) +12, Knowledge (nature) +12, Knowledge (religion) +12, Listen +5*, Move Silently +7*, Perform (dance) +9, Perform (ritual) +12, Sense Motive +14, Spot +7*, Survival +7*
Feats: Focused Magical Link, Ritual Sacrifice, Hexer, Iron Will, Persuasive, Skill Focus (Sense Motive), Track
Code of Honour: None
Reputation: 30 (Villain)
Leadership:
Allegiances: Gallah people
Base Power Points: 9 (4 base, +3 Wis, +2 bonus; 27 maximum)
Magical Attack: +8 (+4 level, +4 Cha)
Sorcery Styles: Divination, Counterspells, Curses, Necromancy
Spells Known: Astrological prediction, curse of Yizil, dream of wisdom, greater warding, ill-fortune, incantation of Amalric's witchman, lesser ill-fortune, psychometry, raise corpse, rune of Jhebbal Sag, visions, warding
Corruption: 7 (Corrupt; "His eyes are like coals of red fire that look into depths unnameable.")
Insanity: Paranoia (witches and evil sorcerers lurk everywhere)

Possessions: Hunting Spear, loin cloth, feathers, bones, fetish-wand.

Notes: The skills marked with an asterisk includes a +2 circumstance bonus for being in a hot environment. Ageera's fetish-wand allows him to cast spells which would normally require him to touch the object the spell is being cast upon without actually touching that object; instead, he only has to touch the object with one end of the fetish whilst holding the fetish's other end. In addition, the fetish-wand gives a +1 bonus to the sorcerer's attack roll due to its masterwork quality.