Sorcerer and Wizard Spell List

Contributed by: Thulsa ()

A listing of spells available to sorcerers and wizards of the Hyborian Age. Why are some spells missing?

0th-level Spells

  • Arcane Mark
  • Dancing Lights
  • Daze
  • Disrupt Undead
  • Flare
  • Ghost Sound
  • Light
  • Mage Hand
  • Mending
  • Open/Close
  • Prestidigitation
  • Ray of Frost
  • Resistance

1st-level Spells

  • Alarm
  • Animate Rope
  • Burning Hands
  • Cause Fear
  • Change Self
  • Charm Person
  • Chill Touch
  • Detect Poison
  • Detect Secret Doors
  • Detect Undead
  • Endure Elements
  • Expeditious Retreat
  • Feather Fall
  • Hold Portal
  • Hypnotism
  • Identify
  • Mage Armor
  • Magic Missile
  • Magic Weapon
  • Message
  • Mount
  • Obscuring Mist
  • Protection From Chaos
  • Protection From Evil
  • Protection From Good
  • Protection From Law
  • Ray of Enfeeblement
  • Shield
  • Shocking Grasp
  • Silent Image
  • Sleep
  • Spider Climb
  • Summon Monster I
  • Tenser's Floating Disk
  • True Strike
  • Unseen Servant
  • Ventriloquism

2nd-level Spells

  • Alter Self
  • Arcane Lock
  • Blindness/Deafness
  • Blur
  • Continual Flame
  • Darkness
  • Darkvision
  • Daylight
  • Detect Thoughts
  • Flaming Sphere
  • Fog Cloud
  • Ghoul Touch
  • Glitterdust
  • Hypnotic Pattern
  • Knock
  • Leomund's Trap
  • Levitate
  • Locate Object
  • Magic Mouth
  • Minor Image
  • Mirror Image
  • Misdirection
  • Obscure Object
  • Protection From Arrows
  • Pyrotechnics
  • Resist Elements
  • Scare
  • See Invisibility
  • Shatter
  • Spectral Hand
  • Summon Monster II
  • Summon Swarm
  • Web
  • Whispering Wind

3rd-level Spells

  • Blink
  • Clairaudience/Clairvoyance
  • Dispel Magic
  • Displacement
  • Explosive Runes
  • Gaseous Form
  • Gentle Repose
  • Greater Magic Weapon
  • Gust of Wind
  • Halt Undead
  • Haste
  • Hold Person
  • Illusory Script
  • Keen Edge
  • Lightning Bolt
  • Magic Circle Against Chaos
  • Magic Circle Against Evil
  • Magic Circle Against Good
  • Magic Circle Against Law
  • Major Image
  • Nondetection
  • Phantom Steed
  • Protection from Elements
  • Secret Page
  • Sepia Snake Sigil
  • Shrink Item
  • Sleet Storm
  • Slow
  • Stinking Cloud
  • Suggestion
  • Summon Monster III
  • Tongues
  • Vampiric Touch
  • Water Breathing
  • Wind Wall

4th-level Spells

  • Arcane Eye
  • Bestow Curse
  • Charm Monster
  • Confusion
  • Contagion
  • Detect Scrying
  • Dimension Door
  • Dimensional Anchor
  • Emotion
  • Enervation
  • Evard's Black Tentacles
  • Fear
  • Fire Shield
  • Fire Trap
  • Hallucinatory Terrain
  • Ice Storm
  • Illusory Wall
  • Lesser Geas
  • Locate Creature
  • Minor Creation
  • Minor Globe of Invulnerability
  • Otiluke's Resilient Sphere
  • Phantasmal Killer
  • Rainbow Pattern
  • Remove Curse
  • Scrying
  • Shadow Conjuration
  • Shout
  • Solid Fog
  • Stoneskin
  • Summon Monster IV
  • Wall of Fire
  • Wall of Ice

5th-level Spells

  • Animal Growth
  • Animate Dead
  • Cloudkill
  • Cone of Cold
  • Contact Other Plane
  • Dismissal
  • Dominate Person
  • Dream
  • Fabricate
  • False Vision
  • Feeblemind
  • Greater Shadow Conjuration
  • Hold Monster
  • Leomund's Secret Chest
  • Lesser Planar Binding
  • Magic Jar
  • Major Creation
  • Mind Fog
  • Mirage Arcana
  • Mordenkainen's Faithful Hound
  • Nightmare
  • Passwall
  • Permanency
  • Persistent Image
  • Prying Eyes
  • Rary's Telepathic Bond
  • Seeming
  • Sending
  • Shadow Evocation
  • Stone Shape
  • Summon Monster V
  • Telekinesis
  • Teleport
  • Transmute Mud to Rock
  • Transmute Rock to Mud
  • Wall of Force
  • Wall of Iron
  • Wall of Stone

6th-level Spells

  • Acid Fog
  • Analyze Dweomer
  • Antimagic Field
  • Chain Lightning
  • Circle of Death
  • Contingency
  • Control Water
  • Control Weather
  • Disintegrate
  • Eyebite
  • Flesh to Stone
  • Guards and Wards
  • Geas/Quest
  • Globe of Invulnerbility
  • Greater Dispelling
  • Legend Lore
  • Mass Haste
  • Mass Suggestion
  • Mislead
  • Move Earth
  • Otiluke's Freezing Sphere
  • Permanent Image
  • Planar Binding
  • Programmed Image
  • Project Image
  • Repulsion
  • Shades
  • Stone to Flesh
  • Summon Monster VI
  • Tenser's Transformation
  • True Seeing
  • Veil

7th-level Spells

  • Banishment
  • Control Undead
  • Drawmij's Instant Summons
  • Ethereal Jaunt
  • Finger of Death
  • Forcecage
  • Greater Scrying
  • Insanity
  • Limited Wish
  • Mass Invisibility
  • Mordenkainen's Sword
  • Phase Door
  • Plane Shift
  • Power Word, Stun
  • Reverse Gravity
  • Sequester
  • Shadow Walk
  • Simulacrum
  • Spell Turning
  • Statue
  • Summon Monster VII
  • Teleport without Error
  • Vanish
  • Vision

8th-level Spells

  • Antipathy
  • Binding
  • Clone
  • Demand
  • Discern Location
  • Etherealness
  • Greater Planar Binding
  • Horrid Wilting
  • Incendiary Cloud
  • Iron Body
  • Mass Charm
  • Maze
  • Mind Blank
  • Otiluke's Telekinetic Sphere
  • Polymorph Any Object
  • Power Word, Blind
  • Protection from Spells
  • Screen
  • Summon Monster VIII
  • Sunburst
  • Symbol
  • Sympathy
  • Trap the Soul

9th-level Spells

  • Astral Projection
  • Dominate Monster
  • Energy Drain
  • Foresight
  • Freedom
  • Gate
  • Imprisonment
  • Mordenkainen's Disjunction
  • Power Word, Kill
  • Refuge
  • Soul Bind
  • Summon Monster IX
  • Teleportation Circle
  • Temporal Stasis
  • Time Stop
  • Wail of the Banshee
  • Weird
  • Wish

Why are some spells missing?

Here are some thoughts as to why some spells were removed from the list:

  • Flashy spells of mass destruction: Removed fireball, delayed blast fireball, meteor swarm and the like, since it doesn't really fit the setting. Left magic missile and lightning bolt to retain some arcane firepower.
  • Convenience spells: Removed create water, create food and water and some other convenience spells. Makes for a more interesting trek through a desert, for instance, when 1st-level characters can't simply conjure up water from thin air.
  • Life-restoring magic: Removed raise dead and resurrection. Those who come back from the dead, come back as undead!
  • Powerful low-level divinations: Removed detect magic and comprehend languages. A first-level spell that allows you to understand all written languages? Not in this campaign!