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Home | Sorcery and magic | Sorcerer and Wizard Spell List
Sorcerer and Wizard Spell List
Contributed by: Thulsa ( )
A listing of spells available to sorcerers and wizards of the Hyborian Age. Why are some spells missing?
0th-level Spells
- Arcane Mark
- Dancing Lights
- Daze
- Disrupt Undead
- Flare
- Ghost Sound
- Light
- Mage Hand
- Mending
- Open/Close
- Prestidigitation
- Ray of Frost
- Resistance
1st-level Spells
- Alarm
- Animate Rope
- Burning Hands
- Cause Fear
- Change Self
- Charm Person
- Chill Touch
- Detect Poison
- Detect Secret Doors
- Detect Undead
- Endure Elements
- Expeditious Retreat
- Feather Fall
- Hold Portal
- Hypnotism
- Identify
- Mage Armor
- Magic Missile
- Magic Weapon
- Message
- Mount
- Obscuring Mist
- Protection From Chaos
- Protection From Evil
- Protection From Good
- Protection From Law
- Ray of Enfeeblement
- Shield
- Shocking Grasp
- Silent Image
- Sleep
- Spider Climb
- Summon Monster I
- Tenser's Floating Disk
- True Strike
- Unseen Servant
- Ventriloquism
2nd-level Spells
- Alter Self
- Arcane Lock
- Blindness/Deafness
- Blur
- Continual Flame
- Darkness
- Darkvision
- Daylight
- Detect Thoughts
- Flaming Sphere
- Fog Cloud
- Ghoul Touch
- Glitterdust
- Hypnotic Pattern
- Knock
- Leomund's Trap
- Levitate
- Locate Object
- Magic Mouth
- Minor Image
- Mirror Image
- Misdirection
- Obscure Object
- Protection From Arrows
- Pyrotechnics
- Resist Elements
- Scare
- See Invisibility
- Shatter
- Spectral Hand
- Summon Monster II
- Summon Swarm
- Web
- Whispering Wind
3rd-level Spells
- Blink
- Clairaudience/Clairvoyance
- Dispel Magic
- Displacement
- Explosive Runes
- Gaseous Form
- Gentle Repose
- Greater Magic Weapon
- Gust of Wind
- Halt Undead
- Haste
- Hold Person
- Illusory Script
- Keen Edge
- Lightning Bolt
- Magic Circle Against Chaos
- Magic Circle Against Evil
- Magic Circle Against Good
- Magic Circle Against Law
- Major Image
- Nondetection
- Phantom Steed
- Protection from Elements
- Secret Page
- Sepia Snake Sigil
- Shrink Item
- Sleet Storm
- Slow
- Stinking Cloud
- Suggestion
- Summon Monster III
- Tongues
- Vampiric Touch
- Water Breathing
- Wind Wall
4th-level Spells
- Arcane Eye
- Bestow Curse
- Charm Monster
- Confusion
- Contagion
- Detect Scrying
- Dimension Door
- Dimensional Anchor
- Emotion
- Enervation
- Evard's Black Tentacles
- Fear
- Fire Shield
- Fire Trap
- Hallucinatory Terrain
- Ice Storm
- Illusory Wall
- Lesser Geas
- Locate Creature
- Minor Creation
- Minor Globe of Invulnerability
- Otiluke's Resilient Sphere
- Phantasmal Killer
- Rainbow Pattern
- Remove Curse
- Scrying
- Shadow Conjuration
- Shout
- Solid Fog
- Stoneskin
- Summon Monster IV
- Wall of Fire
- Wall of Ice
5th-level Spells
- Animal Growth
- Animate Dead
- Cloudkill
- Cone of Cold
- Contact Other Plane
- Dismissal
- Dominate Person
- Dream
- Fabricate
- False Vision
- Feeblemind
- Greater Shadow Conjuration
- Hold Monster
- Leomund's Secret Chest
- Lesser Planar Binding
- Magic Jar
- Major Creation
- Mind Fog
- Mirage Arcana
- Mordenkainen's Faithful Hound
- Nightmare
- Passwall
- Permanency
- Persistent Image
- Prying Eyes
- Rary's Telepathic Bond
- Seeming
- Sending
- Shadow Evocation
- Stone Shape
- Summon Monster V
- Telekinesis
- Teleport
- Transmute Mud to Rock
- Transmute Rock to Mud
- Wall of Force
- Wall of Iron
- Wall of Stone
6th-level Spells
- Acid Fog
- Analyze Dweomer
- Antimagic Field
- Chain Lightning
- Circle of Death
- Contingency
- Control Water
- Control Weather
- Disintegrate
- Eyebite
- Flesh to Stone
- Guards and Wards
- Geas/Quest
- Globe of Invulnerbility
- Greater Dispelling
- Legend Lore
- Mass Haste
- Mass Suggestion
- Mislead
- Move Earth
- Otiluke's Freezing Sphere
- Permanent Image
- Planar Binding
- Programmed Image
- Project Image
- Repulsion
- Shades
- Stone to Flesh
- Summon Monster VI
- Tenser's Transformation
- True Seeing
- Veil
7th-level Spells
- Banishment
- Control Undead
- Drawmij's Instant Summons
- Ethereal Jaunt
- Finger of Death
- Forcecage
- Greater Scrying
- Insanity
- Limited Wish
- Mass Invisibility
- Mordenkainen's Sword
- Phase Door
- Plane Shift
- Power Word, Stun
- Reverse Gravity
- Sequester
- Shadow Walk
- Simulacrum
- Spell Turning
- Statue
- Summon Monster VII
- Teleport without Error
- Vanish
- Vision
8th-level Spells
- Antipathy
- Binding
- Clone
- Demand
- Discern Location
- Etherealness
- Greater Planar Binding
- Horrid Wilting
- Incendiary Cloud
- Iron Body
- Mass Charm
- Maze
- Mind Blank
- Otiluke's Telekinetic Sphere
- Polymorph Any Object
- Power Word, Blind
- Protection from Spells
- Screen
- Summon Monster VIII
- Sunburst
- Symbol
- Sympathy
- Trap the Soul
9th-level Spells
- Astral Projection
- Dominate Monster
- Energy Drain
- Foresight
- Freedom
- Gate
- Imprisonment
- Mordenkainen's Disjunction
- Power Word, Kill
- Refuge
- Soul Bind
- Summon Monster IX
- Teleportation Circle
- Temporal Stasis
- Time Stop
- Wail of the Banshee
- Weird
- Wish
Why are some spells missing?
Here are some thoughts as to why some spells were removed from the list:
- Flashy spells of mass destruction: Removed fireball, delayed blast fireball, meteor swarm and the like, since it doesn't really fit the setting. Left magic missile and lightning bolt to retain some arcane firepower.
- Convenience spells: Removed create water, create food and water and some other convenience spells. Makes for a more interesting trek through a desert, for instance, when 1st-level characters can't simply conjure up water from thin air.
- Life-restoring magic: Removed raise dead and resurrection. Those who come back from the dead, come back as undead!
- Powerful low-level divinations: Removed detect magic and comprehend languages. A first-level spell that allows you to understand all written languages? Not in this campaign!
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