ErukText by Vincent Darlage, who notes that the map for Eruk was published in "Shem: Gateway to the South".
"After these rolled a horde that seemed to encompass all the desert. Thousands on thousands of the war-like Sons of Shem: ranks of horsemen in scale-mail corselets and cylindrical helmets — the asshuri of Nippr, Shumir and Eruk and their sister cities; wild white-robed hordes — the nomad clans." -- Robert E. Howard: "Black Colossus" Eruk is a city-state of Shem whose asshuri are famed for their skill at arms. Located on the caravan trail from Akkharia into Koth, Eruk is built on the meadowlands near the hills that separate the grasslands from the eastern deserts. Eruk began as two separate villages, named Kulabba and Eannah, which later grew together and became Eruk. Eruk specialises in copper production and the smelting of iron, although Eruki steel is not as famed or as strong as Akbitanan steel. Another caravan trail from Stygia, via the Ford of Bubastes, passes through or near Eruk on its winding route to Shumir. Eruk has a population of almost twenty thousand people, not including the four towns and many villages that are subject to its king. An amazing amount of the city is dedicated to gardens and temples. Fortifications and Military StrengthLike most Shemite cities, this one is surrounded by a huge, thick wall with battlements and ornamentation. A unit of 400 asshuri make up the home guard and another unit of 400 asshuri serve in foreign wars. An average of 200 mercenaries (or Free Companies) bolster the strength of the home guard asshuri. Their Regional Commander is a 19th level soldier/noble/scholar. He is aided by four captains who are typically 14th level soldiers / 2nd level nobles, each with his own flight of body-guards. Approximately 40 10th level flight leaders command 100 or so 7th level hawk leaders, who command the remainder of the men. Eruki asshuri tend to be, on average, a level or two higher than most asshuri of similar rank. Administration and Power CentresRuler: Eruk is ruled by the temples and its king. Like most Shemite kings, he is also from the soldier class and is a capable warrior. His queen is usually a high priestess of Derketo. Regional Commander: The regional commander of Eruk has a lot of political clout and influence. Who he is and what his agenda is will be up to the Games Master. Third Centre of Power: There are always at least three centres of power in Eruk. This centre is left open for the needs of the campaign. It may be a powerful dam-gar, a wealthy craftsman or a sorcerous priest –- or even a demon. Layout of ErukEruk is built upon a series of irregular hills. The temples and palaces are mostly upon these hills. The slums are on the plains beneath the hills. Zikkurats, temples and shrines rise up in scattered places throughout the city, and the other "wards" mingle and entangle throughout a maze of alleys cutting and twisting between the main streets. In some parts of the city, the canals operate as streets, much like modern-day Venice. The middle and lower classes live in low mud-brick cities around the larger buildings. The whole city is surrounded by a thick square wall with two main gates and four minor gates. The main gates are decorated with symbols of the god the gate is named after, as well as symbols of Lugal-irra, the god of doorways and gates. The minor gates are decorated with emblems representing Neti, the brother of Lugal-irra. There are 21 main streets in Eruk. They are narrow and irregular, hemmed in by high windowless walls on either side. The streets are 3 to 25 feet wide. The largest street is the Processional Street, which is paved and decorated with lion statues and lion moulds in the sun-glazed bricks. Processional Street, which passes from the Akitu Gate to the central zikkurat district, is lower than the other streets of Eruk and is kept clean. The other streets are built from clay and garbage. There is no sewage system, so garbage is thrown to the streets. When the streets become unmanageable, the garbage is buried underneath a layer of clay. When the street rises high enough, people tear down their houses and build up the foundation and a new house on the higher ground. Huge aqueducts carry water throughout the city. Districts of ErukEruk is segregated into sprawling wards and districts used to separate the city into manageable social units and neighbourhoods. People in these wards and districts know each other, vouch for each other, celebrate with each other and work with each other. People native to a particular ward with Knowledge (local) of at least one rank know everyone else in the ward, so Reputation bonuses always apply when a character is in his home ward and dealing with other natives of that same ward. Slum Wards: The slum "wards" cover 39 acres of the city, boasting a total of 2,652 small mud-brick tenements and other structures throughout the city to house the city's 9,750 lower- and middle-class adult labourers and slaves.
Karum Wards: 108 caravanserais, taverns, brothels and inns can be found in the karums of Eruk, as well as hundreds of dam-gar stalls and small market-places. A karum lies inside and outside each of gates. The city gates are massive, double-towered constructions, fortifications inlaid with coloured tiles and decorated with colossal figures of gods and sphinxes. Other karums are along the main canals and along the river. The karums of Eruk take up a combined 12 acres. 2,652 people live and work here (approximately 822 of them are dam-gar) amid 672 different structures.
Craftsman Districts: There are many craftsman districts in the city interspersed throughout the slum wards, and are about 14 acres combined, each stretching along the wide avenues and narrow lanes of the city where the craftsmen live in a spider-web network of minor craft bazaars. There are 840 structures supporting 2,870 people, most of whom are slaves working for the craftsmen and artisans.
Temple District: The 39-acre temple district is built on the large hills in the centre of the city. Their domed and stacked appearances gives the ridges the look of a stegosaur back when the skyline is viewed. The district features a magnificent temple dedicated to El-Lil and acres upon acres of gardens. The temple complex also features smaller shrines to most of the rest of the Shemite gods. There are a total of 1,950 structures in the temple district, including the two palaces of the king. 3,075 people live and work in this district, 398 of whom are various priests and temple prostitutes.
Military Compound: The military compound, built like a small castle within the city, is eight acres of land devoted to the asshuri and their needs. 1,160 people live there among 432 structures.
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