Arrakkamani
Contributed by: Vincent N. Darlage.
"'The king is degenerate, slothful, dissipated. It should not be hard for you to achieve complete dominance over him.'" -- Robert E. Howard (Untitled Draft) The king of Kush is a much disrespected king. He is cruel to the Gallahs and his sister dominates him utterly, ruling Kush through him. He is afraid of conflict and dissent, making him tolerate situations instead of engaging in active problem-solving. He is willing to do things for others because he wants to be liked; he errs on the side of kindness in almost any situation, unless it involves the Gallah, because he fears he will lose the support of the Chaga if he is kind to the Gallah people. He has almost no willpower to say "no" to someone he wants to be his friend -– Tananda uses that to her advantage. He does tend to make people feel wanted around him. His answer to aggression is not to solve the underlying problem, but to put the aggressive person to death. He is lazy in many matters, not wanting to seem too forward or eager about any activity. He is putty in the hands of most women, especially beautiful or exotic women. He received his crown after his brother was poisoned by Tananda because he could not be controlled. Arrakkamani, King of Kush Hit Dice: 10d8+10+6 (65 hp) Initiative: +6 (+2 Dex, +4 Reflex) Speed: 30 ft. Dodge Defence: 16 (+4 level, +2 Dex) Parry Defence: 18 (+6 level, +2 Str) DR: – (no armor) Base Attack Bonus/Grapple: +9/+11 Attack: Hunting bow +14 ranged Full Attack: Hunting bow +14/+9 ranged Damage: Hunting bow 1d8 (20/x2, AP 1) Special Attacks: +3 bonus to attack rolls with war spear and hunting bow Special Qualities: Chaga traits, title, rank hath its privileges, wealth, special regional feature +3 (bonus to Perform (ritual) and craft (alchemy)), social ability (Family Ties, Etiquette), lead by example +4, enhanced leadership, do you know who I am? Space/Reach: 5 ft./5 ft. Saves: Fort +5, Ref +6, Will +7 Abilities: Str 14, Dex 15, Con 12, Int 16, Wis 8, Cha 20 Skills: Bluff +17, Craft (alchemy) +10, Diplomacy +23, Gather Information +13, Handle Animal +10, Hide +3*, Intimidate +15, Knowledge (royalty) +12, Knowledge (local) +7, Knowledge (history) +7, Knowledge (mystery: Set) +12, Listen +0*, Move Silently +3*, Perform (ritual) +12, Ride +15, Sense Motive +18, Spot +0*, Survival +0* Feats: Exotic Weapon Proficiency (Stygian bow), Leadership, Mounted Combat, Mounted Archery, Negotiator, Persuasive, Ride-by Attack, Steely Gaze, Trample, Point Blank Shot Reputation: 48 (Insane) Leadership: 22/28 (11th level cohort; 800 1st, 32 2nd, 8 3rd, 4 4th, 2 5th, 1 6th level followers) Code of Honour: None Allegiances: Kush, Chaga people Possessions: White linen kilt with cloth-of-gold trim, silk cloak, sandals, skull cap, Stygian-style crown, horse, hunting bow, 12 arrows. Notes: The skills marked with an asterisk includes a +1 circumstance bonus for being in a hot environment. |